Partitioning of the simple mesh into two chunks, A and B, is performed along the boundary line. All of the boundary elements, volumetric or cohesive, are partitioned along their edges so that they are fully defined in only a single chunk. Previous partitioning methods would partition a cohesive mesh by splitting the cohesive elements across two chunks. Once partitioned, each element and node must be renumbered locally so that the loop boundaries in the code will not have to be adjusted. The global numbering is also maintained so that the mesh can be reassembled at any time into its original form. Table 2.3 shows the result of partitioning the simple mesh into the two chunks. Note that nodes and were node of the original mesh - likewise nodes and were node . These nodes are now shared between the two chunks.